![]() ![]() Timing your blasts, and knowing when to kill your Agents off, was the point of the game. Blast too soon and the hole would refill long before the Agent arrived blast too late and the Agent would either climb out of the hole and expunge your Lode Runner from virtual existence or the hole would not open at all. The trick was to make certain that an Agent would fall into it, and be unable to get out in time before the hole refilled. ![]() ![]() Your Lode Runner was able to blast the dirt to either side of him (and more than one square, if needed), which would eventually automatically refill. Essentially the only way to get their gold was to bury them alive, and wait for the gold to pop out once they were crushed to death. Some of the gold sat around waiting for you to pick it up, and some was carried by various agents of the Empire – which required a slightly more creative approach. The game’s backstory was that a vast fortune in gold bullion was heisted by the Bungeling Empire, and it’s your job to recover it. Lode Runner was an arcade hit published by Broderbund Software in 1983. ![]()
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